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Active Embryo

From Star Trek Game Information

Contents


[edit] Star Trek: Armada II

This unit is a hard shell organism that can eventually transform into the more active and mobile Species 8472 ships. The Active organism is capable of transforming itself into the following units: Scout, Destroyer, Cruiser, Launcher and Collector. Active Embryos have Tractor Beams for towing ships.

Scout - Species 8472 uses this class of organism as scouts because they are fast, manoeuvrable and possess excellent sensory abilities. The Scout has a basic bio-pulse beam as armament and is capable of moderate regeneration.

Destroyer - This is a lightly armed and armoured assault unit. Though the Destroyer has less powerful regenerative capabilities than the other warships, it offers increased manoeuvrability and speed. It is armed with bio-pulse beams.

Cruiser - A mid-level assault organism equipped with an arrangement of bio-pulse weapons. The Cruiser is a powerful unit in the Species 8472 arsenal. The Cruiser is lightly armoured, but fast and manoeuvrable.

Launcher - More Heavily armoured than the Cruiser, this ship is armed with long-range organic artillery. The Launcher can provide long-range offensive capabilities to the Species 8472 fleets.

Collector - Moving through space seizing disabled and derelict ships and stations, the Collector is able to begin breaking down their component parts into useable resources. The Collector can be used on an actual resources (such as a dilithium moon) or a ship or station that used resources during its construction. When its storage is full, it delivers the payload to a Transmuter for conversion into bio-matter.

Species 8472 Active Embryo
Species 8472 Active Embryo
Role:Evolution
Crew:N/A
Pilots:N/A
Construction Time:13
Bio-matter Cost:40
Sheild Strength:150
Weapons:N/A
Special Weapons:Tractor Beam
Cloaking Device:N/A





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