|
Welcome to the Star Trek Games - 7,300+ Members and growing! website! The world's largest site dedicated to the realm of Star Trek games! You are currently viewing the site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
|
|
ViewsCategory:Starfleet Command II - Empires at WarFrom Star Trek Game Information
[edit] Game FeaturesThe campaign game in Starfleet Command has been redesigned for Starfleet Command Volume II from the ground up to provide for a richer solo gaming experience and will have a totally redesigned fleet control interface. Starfleet Command Volume II will allow the player to experience new races such as the Mirak Star League and the Interstellar Concordium. Along with these new races come their new weapon systems. The Interstellar Concordium have a powerful Plasmatic Pulsar Device to enforce peace on the known powers. The Mirak specialize in missile combat and have the most fearsome missile cruisers ever seen in the Star Trek universe. The Mirak have also upped the ante of fighter combat and the known powers must respond.
[edit] Game Content[edit] Media
[edit] ScreenshotsVarious game images and screenshots can be found on www.startrek-games.com/startrekscreenshots. You can upload your own screenshots to the site if you are registered at our forum.
[edit] Cheats[edit] Technical SupportTechnical Suppport information for this game can be found on the Interplay Self Support website.
[edit] System Requirements[edit] Links |