Welcome to the Star Trek Games website!
The worlds largest site dedicated to the realm of Star Wars games!


You are currently viewing the site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.
Personal tools

Cruiser

From Star Trek Game Information

Contents


[edit] Star Trek: Armada II

A mid-level assault organism equipped with an arrangement of bio-pulse weapons. The Cruiser is a powerful unit in the Species 8472 arsenal. The Cruiser is lightly armoured, but fast and manoeuvrable.

Psionic Disruption - The Cruiser can be modified to use psionic disruption, a weapon that renders its target incapable of immediate action. Movement and offensive actions are delayed or even halted while the weapon is in effect.

Species 8472 Cruiser
Species 8472 Cruiser
Role:Cruiser
Crew:N/A
Pilots:1
Construction Time:80
Bio-matter Cost:325
Sheild Strength:450
Weapons:Bio-pulse
Special Weapons:Psionic Disruption
Cloaking Device:N/A





All times are GMT -5. The time now is 02:55 PM.

   

Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Powered by vbWiki Pro 1.3 RC4. Copyright ©2006-2007, NuHit, LLC
Copyright © 2007-2008 Stratactic Studio