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ViewsFlashTrekFrom Star Trek Game InformationFlashTrek is a series of 4 flash based Star Trek games created by Vex Xiang. Image:Pic1.gif
[edit] System RequirementsThe FlashTrek series of games require Flash 6 Player or better. [edit] Flashtrek[edit] DescriptionThe original FlashTrek. Pilot your ship on a mission to reclaim the Alpha Quadrant from the Dominion. Upgrade to new starships as you destroy enemy ships, run trade missions, and liberate star systems and earn prestige. [edit] HistoryFlashTrek was released in 2004, inspired by the original Macintosh game NetTrek. It began as a mouse only game and evolved as folks invited to play the game added their opinions. The final game was literally built on the suggestions of those playing it. Regrettably, the original source files for this Flash game are not available. [edit] Flashtrek:Romulan Wars[edit] DescriptionThe sequel to FlashTrek. Begin your journey during the Romulan Wars, constructing a fleet and researching new ships and technology at your starbase. Travel forward as the Federation combats many other enemies, advancing Federation technologies and piloting such ships as the Daedalus, Constitution, Galaxy, and Sovereign classes, all the while utilizing the latest technologies. Transfer between ships in your fleets and take command of your own starship to lead Starfleet into battle. [edit] Source CodeThis game is open source and the source code is available. There have been a few attempts at mods to this game, most notably an updated version by Kurtvegita and a Borg based game. [edit] WalkthroughWritten by Captain Vorta Beating Romulan Wars takes a lot of practice if you don't want to cheat. On the early levels, it just depends on who fires their weapons faster. In later levels, it depends on who has the bigger weapon. If you have trouble, here's a general walkthrough. I tried to include a few spoilers as possible. Level One
Level Two
Level Three
Level Four
Level Five
Level Six
Bug: If you start upgrading the starbase, but the the starbase gets destroyed, just wait and eventually, you will pass the level.
[edit] Cheats"supershields" - near invincible shielding "getdrunk" - makes crew drunk "soberup" - sobers up the crew if drunk "buildenemy" - forces enemy starbase to construct new "suicide" - sets your strengths to 0 "megaphasers" - makes phasers very powerful "destroybase" - instantly destroys enemy base
For the following cheat codes, they are superficial changes only - to make your ship reflect the strengths of the new ship, transfer to an allied and then transfer back.
"makedaed" - Daedalus class "makeconst" - Constitution Class "makeconstre" - Const refit class "makeexc" - Excelsior class "makerom" - Romulan Bird of Prey "makeakir" - Akira Class "makewarbird" - Romulan Warbird makesov - Sovereign Class There's an invisible text box above "energy" bar...enter text without quotes. Click invisible button above last S in SHIELDS [edit] Flashtrek:AssaultA simple "Defend-The-Castle" game based on the Trek universe. Build defensive weaponry such as phaser platforms and mines, launch starships each with their own special abilities to combat the enemy fleet as they engage in a non-stop onslaught against your small stations. Earn prestige and upgrade your station and weapons for further defensive capabilities. Requires Flash 6 Player plugin or better. [edit] Broken Mirror[edit] DescriptionThe largest, most expansive game in the FlashTrek series. Begin as a captain of a small ship in one of seven races, conduct trade missions with planets and other starships to earn latinum. Purchase deuranium and station plans and colonize planets to build yourself an empire, or conquer the existing governments in the galaxy. Raise your fleet and rule all, become a rich trader and colonize some distant world, or help another government claim the galaxy. Features over 60 different starship classes, dozens of governments, over 50 star systems to explore, over 50 station designs, an active AI universe that changes on its own as you play, so that no two games will be the same. Watch as the balance of power in the galaxy unfolds around you, or take a stand and shape the galaxy yourself. The choice is up to you. Includes optional plug-in files that allow you to change the game, even create your own galaxy! Requires Flash 6 Player plugin or better. [edit] Plug-InsBroken Mirror has a feature that allows anyone to create a series of text files that can modify the game. An excellent guide to such plugins can be found here: [1] [edit] Source CodeBroken Mirror is open source, so the source code is available. Several different versions of Broken Mirror have been released by players to enhance the game or fix any lingering bugs. So far none have been officially completed. [edit] WalkthroughThe official manual: [2] An extremely detailed guide to the ships, stations, and planets: [3], [4]
Flash Trek: Broken mirror is an open ended RPG Star Trek game. You start off as the pilot of a small ship as a member of one of seven different races: Independent, Earth, Klingon, Ferengi, Romulan, Cardassian or Vulcan. From here you conduct trading missions and so on to earn latinum and buy a better ship. Once you have enough money you can start developing a range of weapons for your arsenal and build a fleet. You can take over planets for yourself to build an empire, or in the name of an existing empire. There are over fifty solar systems to visit and you can build space stations, battle ships, go through wormholes and much more. Although this only sounds simple, the ships have a random passage and intention so no game is ever the same! There are over fifty ships, all taken from the Star Trek series and they are extremely accurate. My favorite ship look is the sovereign class, but the best non-uber ship is the galaxy-dreadnought class, even though it isn't as stylish. Fans of voyager will love the technology from the future, such as transphasic torpedoes and the like and fans of the Borg will love the cubes and their impossibility to destroy. Try battling ten Borg cubes in your sovereign class star ship! Wink
You can buy ships for your fleet from allied planets or build them yourself. There is also a third way where you can disable a ship and transport aboard. Your crew often will manage to repair it and take over (It is possible to get Borg cubes for your fleet like this and there is no other way to acquire them with out using one of the Mods). Once you have your fleet assembled, there is a panel to control them. You can individually select ships by double clicking them and if you own them they will appear in the fleet control panel. You can also click select all ships in system to quickly select all the ships in you located star system or click select all ships in range. The latter sends out a hail to all ships on screen in your fleet. The different commands you can send out are: Escort you under green alert; selected ships will follow your ship and not pay much attention to surroundings. They will also be in the next system you warp to if you gave this command. Gather at planetary body; unlike the earlier versions of flash trek, broken mirror only has one planet in each system. This command will make your ships gather there. Attack selected target; if you click on a ship to get a weapons lock, scan or hail etc. you can click this command and your selected ships will attack it until it is destroyed, you cancel the order or they are destroyed. Seek out enemy targets and destroy; this is a bit like the human prime directive, to seek out new life and new civilizations... and then destroy them. Load crafts into auxiliary bay: One of the best, and yet strangely useless features in Broken Mirror is that you can load small ships like Danube Runabouts etc. into large ships like a Sovereign class. It is basically useless because the only ships small enough to fit into an auxiliary bay are weak and die instantly. It can, however, be useful for a surprise attack and you can keep track of aux ships easily. Unload crafts from auxiliary bay: Same but the other way round. There are also other options you can access from a subspace array station; these can be find in Quo'nos and Earth I think. You can make your ships explore the galaxy and trade here which is a good way to make money and get info on new planets. Another thing you can do is assign ships to new solar systems without going there yourself and you can also decommission them, although I can't see why? You can sell them and make money at the same time as losing a ship! If you blow up all the space stations in a system and start trying to take over you can leave your fleet to do some of the work. This doesn't mean cloak your ship and watch everything blow up because that'll take forever. What you can do is leave them in the system with orders to destroy. You'll get messages saying they've destroyed ships and stuff when you warp and also they do occasionally get destroyed. That's it for fleets.
Something it is always useful to remember is not to make enemies too soon. If you do so you'll be unable to hail the planet to buy antimatter or technology... or ships of course. Once you have gathered enough money and/or you have at least one planet of your own, it is a good idea to buy planetary access; this allows you to hail planets even if they are enemies with you and this device can be bought at a station in Tepos. Tepos is located next to Trill (DS9, Dax's home-world). You can buy building plans from any station that will respond to hails, but if you are in an enemy system planetary access won't help you with star bases and buildings, only the planet. You can either buy different building plans and build them in your system(s) (or another systems, which will raise their strength and your prestige there), or, you can buy a plan for a star base. There are Earth star bases, Klingon, Romulan and Cardassian that are available. If you want to research your own technology, choose either Klingon or Earth. From here you can buy your own plans and expand a base around your territory. This will increase strength, population and also your empire generates more cash. Plus, it looks really cool too. If you build a shipyard you can buy huge and powerful ships for yourself or your fleet and at a greatly reduced cost. A sovereign class ship is 105,000 from the Earth Empire's star bases, but from your own shipyard it can be bought for around 25,000, a quarter of the price. There are over 50 different star base designs and they all have unique purposes and stats. Then, of course, there is the Dyson Sphere. If you gain over 200 navigational experience, you can enter the Bajoran wormhole, which can be found by travelling to Bajor and warping to the top left. On the other side you find yourself in a different quadrant, maybe galaxy, with an abandoned planet called Dyson. There is a strange device, which generates a miniature wormhole (wormhole generator, I'll explain in a min, destination Vex), a permanent wormhole back to Bajor and a huge sphere. I mean huge. It's the size a planet ought to be when compared to a ship. It's the only thing in the game one hundred times bigger than the closest thing in size. Don't blow anything up, because the Dyson sphere will kill you instantly. If you hail the practically invincible sphere you can buy the plans for a Dyson sphere yourself for 10 million latinum, you can buy a wormhole generator, and also a cutting beam, the best beam weapon in the game. If you build generator you choose destination for free transport to that location. The sphere takes 1 million duranium to build and takes 5,000 days to complete. It raises your planets population by 500 billion and strength by 20,000. It is a metal sphere constructed around a star.
There are a huge variety of weapons and technologies available for your ships but first I'll tell you about the interface. If you click on a ship it becomes selected by your computer. If you click it again you hail it and you can trade. The option to scan comes up so you can see the cargo, weapons and battle capabilities. You can also see its inherited Empire. The main thing clicking on a ship does though is it locks weapons. A ship has three slots for weapons available and they are activated as follows: primary weapon SPACEBAR, secondary Z, Special X. Small ships can only handle small weapons and larger hips can hold anything, but there are more than just auto locking weapons for destruction. There are forward firing (these are much more skill based) and technologies as well, some of which work as a shock wave. The main weapon is of course the Earth Phaser. This reroutes energy directly from the warp core as a beam, so it is versatile as it uses the same amount of power on any ship and can still do considerably damage. Many ships are equipped with photon torpedoes, which are quite good as well and they follow the enemy, although not very well. As you go through the game you'll find many great weapons and combinations, but I'm going to spoil it by telling you them all now. My favorite weapon has changed over the past few months. I favor the Romulan disruptor turret over all else as it is incredibly cheap, can cut through a ship in half a second, and it also lock onto the target quite well. It does reasonably low damage but fires so fast that even the most powerful ships can be destroyed via it's immense power. Second favorite is of course the cutting beam. This is very expensive, one of the most expensive in the game, but you get what you pay for. It's a beam weapon to be used at close range. Used by the Borg it does huge damage, skipping the process of the shields and doing damage directly to the hull. it is fast firing and can cut through the best ships in the entire game ten times as fast as anything else. Transphasic torpedoes. Originally from voyager when brought back from the future, these little buggers go through the shield and hull and detonate on the inside of the ship. Basically anything up to ambassador class standard can be leveled in one shot. Unlike the TV series they don't do cubes in one hit Sad, but they're still brilliant. They take ages to reload, but do immense damage to a ship and usually destroy. They're quite cheap too. There are quite an array of beam weapons, each from different species. There is the type X phaser, polaron phaser (Klingon), Particle beam(various, mainly Dominion), pulse phasers, and many more. They have all the different types of phasers from Star Trek and all the torpedoes. Technologies Just a quickie to expand on weapons. There are also technologies like tractor beam available in Broken mirror and I'll give the best here. Tachyon pulse. Decloaks all ships and star bases in area. If you zoom out there's a bug and it'll do the entire map because the shock wave doesn't shrink to fit the same area. It's cheap and useful for starting fights especially in places like Romulus. Cloak. Brilliant piece of technology, quite cheap and makes ship invisible to enemy fire. They can't lock so weapons won't be fired at you. You can still hail and talk and command fleet from cloak. Engine disruptor. Bloody amazing. Zoom out for same as tachyons. If you decloak and fire it wipes out entire map and leaves everyone temporarily disabled. They recover after a while but a good ship has already recharged by then. A good strategy is to go to the middle of a fleet and decloak before using this. They all disable and you switch weapons, but leave this active. Whilst using cutting beam and transphasics on individuals you can still re-disable them with this. Tractor Beam. Not very useful or expensive. Just slowly pulls them to you. Ships and their similarities There are over 50 different ship designs in Flash Trek: Broken Mirror and I'll list some of them now. Danube Runabout; This is a small shuttle-craft that's often used in Star Trek. It has minimal weapons and is cheaper than most phasers are to buy. Lysian fighter; The Lysians have only just discovered warp drive and this is, figuratively, the weakest ship in the entire game. If you buy one it'll only ever be for a laugh. Their weapon is poor in that it does 1 damage and most ships have 500 health. They can be destroyed by two type X phaser blasts, which nearly all ships are equipped with. A cutting beam gets them in one shot. Ambassador Class; This is a relatively OK ship. It has some OK weapons and I think torpedoes as well. Warp capable inside a system, which makes it better than those lousy ships like the Sabre class (I know that's a starting ship, but a Danube runabout is at least warp capable). Constitution Tug; This was the ship that captain Kirk flew in the original series. Like the Ambassador, it's so outdated that it is really bad but it's still good for cargo and can defend itself. Galaxy class; Jean Luc Picard's first Enterprise. Very good ship; strong, heavily armed, warp capable and has a good cargo hold. It's a brilliant battle ship but why buy it when you can get Sovereign for 10,000 latinum more. Sovereign class; my favorite looking ship. This ship has huge armor great weapon capabilities huge cargo hold and it incredibly agile. The best ship the earth empire still sells. Galaxy Dreadnought class; This ship is the best non uber ship in the game. It is a secret ship that can be found by going to Paso and warping to the bottom right. It has absolutely huge everything. Weapons, cargo, speed, agility, hull, shields and whatever else. It's expensive at 280,000 latinum but well worth it. It's twice as good as Sovereign but it's a secret ship. You'll never encounter anything as powerful as this ship except the Borg cubes and they're special cases because they're uber ships. If you complete the game by taking over 43 planets for either yourself or an empire, you'll be awarded an Uber Ship. They have 8000 shields and hull and their weapons instantly reload. This means that if you equip two slots with transphasic torpedoes they're invincible and can destroy anything instantly. Some plug-ins allow you to buy them for 1 million bars of latinum, but I prefer to try and earn them (I'm still trying, I haven't completed game without using plug-ins yet). Borg Cube; This is the most powerful ship you ever actually get to fight. 5,000 shields and hull, cutting beam and plasma torpedoes. The only non ubers I would fight one with are Sovereign class, Galaxy, Galaxy dreadnought... and maybe the Klingon's battleships? Alien bio-ship; Yes, it exists! It cannot be bought, although it can be taken over or bought using plug-ins. This is the species 8471 Bio-ship from Voyager. You know, the one that does Borg cubes? It can't in this one as it is no match. This is set a few hundred years after Voyager, so maybe they've adapted with nanites? This is a strong ship so beware if you don't have at least an Akira. Sentient life form; This is another living ship from TNG "Galaxy Child". Quite good and Vex Xiang made the shield the wrong shape. when the shield deflects fire it's the shape of a cardassian gallant class. Intrepid class; This is the U.S.S. Voyager. This is the fastest and most agile ship in the game even though the weapons aren't to good, I would stick to firing torpedoes from a distance with this ship because it's not brilliant for combat. Brilliant for exploring or fleeing combat though. Those are the main ships in the game, mostly from Earth.
One of the great things about Flash Trek: Broken Mirror is the ability to take over planets. I'll take you through the basics and show you how to build a reasonable empire. To take over a planet you need away team experience. You can get this by transporting to planets surfaces, which will give a you a brief report of what happened and randomly alter your prestige. The other way to gain away team experience is to buy it from a Vulcan university. 100+ needed to inhabit a planet. There are a few uninhabited planets when you start the game and if you don't grab them quickly they'll be taken over by someone else. There's Konael, Gorn, Iconia, Denmark, Harman & Kardon (both of which are in the nebula and need 100+ navigational experience to visit). The next stage, which should be taken before you begin to destroy planets, is to let other planets hand over leadership to you. I think this only works with independent planets like Trill, Tepos, New Switzerland, Flash, etc. Go to the planet Vulcan and buy, from the university next to planet, a public protector badge which will raise prestige in all independent systems to 100%. If you repeatedly transport to the surface, making sure to keep your prestige above 100% by building when necessary, they will actually give you the planet. A message will come up saying you are greeted by a mob who crown you for helping their planet so and blah blah blah... As you depart you smile and they erect a statue of you in world capitol. After all independent planets are yours you should have about 15 or 17 under your belt? Now you're ready to make war. Get yourself a fleet of ships, preferably at least Sovereign class standard and at least 5 in numbers and head to your planet of choice. Although I normally leave Lysia till last so that I know everything will run smoothly it might be a good place to learn how to take over planets. Lysia has 500 strength and I think a population of 3 billion. Their only ship type is the Lysian fighter, weakest in the game. You don't even need anything as good as a cutting beam to take over. Destroy the Earth Starbase which is already disabled and set your fleet to attack either the selected targets by you or to search for new life to destroy. It should take about five to ten minutes to destroy enough Lysian fighters to have reduced the strength below 0. They usually re-spawn and head straight for you but if they don't then warp out of the system and back. Only attack the fighters, or you'll end up declaring war against an empire. Once strength is equal to or below 0 warp out of the system for a while. Messages will come up saying how many people evacuated planet and then it will be completely uninhabited. Go back and transport to surface to claim the planet. You need to destroy all star bases in a system to be able to weaken it. If there are no star bases it can sometimes be a good idea to build a defense platform, because when the last remaining building is destroyed the fleet comes, so you have something to aim at. This can be quite boring sometimes especially with vex, the planet with 50,000 strength, but if you take over 43 planets you get an uber ship. If you have a flag from another empire, you can actually take over planets in their name so, for instance, earth can own the entire galaxy. If you do this they will reward you with an uber. Owning planets gives you an income and is much better than cargo runs. The only income source better than that is trading. Hail all the ships in the system and find what they're buying and selling. It's good to have a nebula class for this. If you find someone buying what someone else is selling and for more, then take the offer and fill your cargo before selling it. You will often find ships buying the same as they are selling and this is another great way to make money. I have made 100 million in half a minute like this and once I made over 1,000 mil and it glitched. The money changes to NaN which means infinite. [edit] CheatsThere are several cheats for the game. To enter them press F8, this will bring up a box, enter the cheat into the box and press the button. It may take several seconds for the cheat to register. Bringing up your ship control panel should do it. Also note you will have to wait several seconds before entering another cheat. imgood -Sets, your prestige in a system to 100% imbad -Sets your prestige in a system to –100% urmine –turns the current system into part of your empire maxlat –gives you 999,999 Latinum (actually, it sets your Latinum to this. It doesn’t add it to your account) inclat –increases your Latinium total by 1,000 maxdur –gives you 999,999 units of Deuranium (again, it only set your total to this) allknowing –sets your Navigational, Tactical, Engineering and Away Team experience to 1000. It will not affect your trading or negotiation experience. Remember that the building experience doesn’t matter and wasn’t used in the game. ilovetocheat –Sets your Latinium and Deuranium to 999,999, along with increasing your experience for Navigational, Tactical, Engineering and Away Team to 1000. Like maxlat, maxdur and allknowing combined. everyonelovesme –sets prestige in all systems to 110% youhateme –sets prestige in all systems to –100% getinthebooth –The Earth Empire owns all systems. byebyeklingons – All Klingon systems become uninhabited. Due to a bug they then get taken over by the government of ‘None’. All buildings will remain. [edit] WalkthroughsAdditional walkthroughs can be found in the forums at the Flashtrek website, www.vexxiang.com. [edit] Open Source[edit] Links |