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Nebulae

From Star Trek Game Information

Contents


[edit] Star Trek: Armada II

These gaseous areas of space may be used for strategic purposes - depending on the type of nebula. There are six types of nebulae, each of which affect ships differently. Each type may be identified by its colour or visual effect.


[edit] Metreon Nebula

Metreon Nebulae
Metreon Nebulae
These dangerous nebulae shoot out volatile electric currents and slow the movement of ships. The reddish metreon break down ships' shields at a steady rate, then begin damaging systems when shields are down.



[edit] Radioactive Nebula

Radioactive Nebulae
Radioactive Nebulae
Any starship captain knows to steer clear of the yellowish radioactive nebulae. These nebulae will kill off the crew at a steady rate, regardless of ship status.



[edit] Metaphasic Nebula

Metaphasic Nebulae
Metaphasic Nebulae

Entrace into a metaphasic nebula will remove some of the negative effects that an enemy's special weapon may have caused to a ship. The metaphasic nebula's healing properties also increase shield recharge rate.


[edit] Cerulean Nebula

Cerulean Nebulae
Cerulean Nebulae
Shields do not work in certain nebulae, and all weapons, special or otherwise, are non-functional. Cloaking is also disabled within the confines of a cerulean nebula.



[edit] Mutara Nebula

Mutara Nebulae
Mutara Nebulae
The mutara nebula, recognisable by its purplish, silver hue and sparkling electricity, slows down any ship within it. The mutara nebula also disables shields, sensors, and prevents warp.



[edit] Latinum Nebula

Latinum Nebulae
Latinum Nebulae
These nebulae are the only raw source of latinum in the galaxy. As the latinum is mined from a latinum nebula, it changes colour or shrinks to show latinum dissappearing.



[edit] Tachyon Nebula

Tachyon Nebulae
Tachyon Nebulae
These nebula have a high concentration of tachyon particles, but otherwise have no positive or negative effects.



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