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Scout

From Star Trek Game Information

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[edit] Star Trek: Armada II

Species 8472 uses this class of organism as scouts because they are fast, manoeuvrable and possess excellent sensory abilities. The Scout has a basic bio-pulse beam as armament and is capable of moderate regeneration.

Tachyon Detection Grid - Scouts can have their sensor arrays modified to use a Tachyon Detection Grid, allowing them to detect cloaked ships within their sensor range.

Clairvoyance - If adapted to use clairvoyance, the Scout is able to probe the minds of crewmen aboard nearby vessels and see while the special energy lasts. This special weapon is particularly effective during the early stages of exploration as the scout ship can map areas of space without having to venture there. It is also useful to determine the size of an attacking fleet before they reach your sensor range. Cloaked ships are immune to clairvoyance.

Species 8472 Scout
Species 8472 Scout
Role:Scout
Crew:N/A
Pilots:1
Construction Time:15
Bio-matter Cost:55
Sheild Strength:97
Weapons:Bio-pulse
Special Weapons:Tachyon Detection Grid
Clairvoyance
Cloaking Device:N/A





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